Connect with us

Call of Duty: Warzone

Warzone May 7 patch notes: AMAX nerfed, shotgun & weapon updates, bug fixes

In a Warzone update on May 7, Raven Software have nerfed the CR-56 AMAX, adjusted the Streetsweeper Ground Loot, and provided bug fixes.

Published

on

Warzone Streetsweeper

Raven Software has released a new Game Settings Update for Call of Duty: Warzone on all platforms on May 7, which has nerfed some of the game’s strongest weapons.

Although Warzone Season 3 brought a ton of weapon balance changes to the game, in an update on May 7, Raven Software have made further adjustments to Cold War and Modern Warfare’s weapons in an effort to better balance the loot pool.

Also, following complaints about Verdansk ’84’s Ground Loot, adjustments have been made to the Ground Loot, specifically the Streetsweeper Shotgun.

Here’s everything you need to know about Warzone’s May 7 update.

CR-56 AMAX nerfed

best cr-56 amax warzone loadout

After Warzone Season 3’s buffs and nerfs, the CR-56 AMAX quickly climbed to the top of the pack. Although difficult to control, it was devastating in the hands of a skilled player. Raven teased that nerfs would be incoming, saying that “no king rules forever.”

In the May 7 update, they delivered on this nerf, reducing the AMAX’s damage by 1 (in Warzone only). Raven said it was performing better than they would have liked so they slightly nerfed it in the hope that this will “widen the selection of viable long-range Assault Rifles.”

With this small change, it’s likely to still be dominant, but there should hopefully be more choice for players.

Streetsweeper Ground Loot adjusted

Warzone streetsweeper

Since the Streetsweeper full-auto shotgun arrived as Ground Loot in Verdansk ’84, it became a crutch item to carry until you got your own loadout. It was so dominant in close quarters that Raven described how it “fostered a dynamic where passive play was incentivized and rewarded.”

They said this playstyle isn’t “particularly compelling,” especially when there are very few weapons that can counter it, so they have removed all variants from the ground and Supply Boxes except for the Legendary Blueprint.

Warzone Verdansk ’84 map exploits fixed

Warzone players dropping into Verdansk 84

Since Warzone’s Verdansk ’84 map arrived, players have been abusing glitch spots such as finding their way under Stadium to get cheap kills.

Raven patched a few of these spots before, but have now fixed “locations in Verdansk that allowed players to reach out-of-bounds areas.” They confirmed that these are on top of those patched before.

Warzone May 7 patch notes

Here are the full patch notes for Warzone’s May 7 update.

GAMEPLAY

  • Loot that spawns across both Verdansk and Rebirth Island has been adjusted as follows…
    • Streetsweeper
      • Common variant removed from ground loot
      • Uncommon variant removed from ground loot
      • Rare variant removed from Supply Boxes
      • Epic variant removed from Supply Boxes
         
    • Hauer 77
      • Common variant added to ground loot
      • Uncommon variant added to ground loot
      • Rare variant added to Supply Boxes
         
    • The Streetsweeper’s wide availability fostered a dynamic where passive play was incentivized and rewarded. We do not think this type of play is particularly compelling for either party when players do not have the necessary tools in the early-game to effectively counter it.

BUG FIXES

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed last week.
  • Fixed a bug causing Player models to initially load as low resolution at the start of a BR match.
  • Fixed a bug with the Cold War AK-47, FARA 83, XM4, and RPD where they were having their ADS Move Speed and Firing Move Speeds decreased with the Tactical and SAS Combat/Spetsnaz Stocks rather than increased.

WEAPONS

We would like to preface the following Weapon changes by providing you with some insight on our thought process.

There are millions of you, and when we reduce the effectiveness of a weapon, we are bound to make a change to someone’s favorite gun. As players of this game ourselves, it pains us just as much. However, we remain torn. We are the custodians of this game—we make it for you. In the same light, we are charged with maintaining the health and integrity of the game. In some instances, this requires us to reduce the effectiveness of some universally cherished weapons. When we make a change like this, our intent is the promotion of diversity. We believe what makes a game truly engaging is choice. When we diminish that choice, we take away the agency to play the game your way. This can happen when a weapon becomes so effective that simply not utilizing it puts you at a disadvantage. 

With that being said, we feel we are close to a ‘balance homeostasis’ where most options are at the very least viable. Which leaves us to address Time to Kill. The following balance changes are part of our ongoing efforts to raise TTK or at least the individual skill required to reach extreme ones. We ask that you consider these changes not as targeted attacks, but rather as part of a larger initiative to raise the skill ceiling.

We want to give you the runway and the platform to show us your epic plays and proudest moments. We hope that journey of mastery brings you as much enjoyment as it does us.

  • Assault Rifles
    • CR-56 AMAX
      • Minimum Damage decreased from 32 to 31 (Warzone Only)
      • With a great damage profile, locational multipliers, and manageable recoil, the CR-56 AMAX was able to reliably reach extreme TTKs at long-range. This change reduces its fastest minimum damage TTK by about 17% in addition to its slowest minimum damage TTK by an additional shot. Its fastest maximum damage TTK however, remains intact—which is a risk we feel is equal to the reward considering how unforgiving its rate of fire is and how many other weapons it has to contest with in the mid-range engagement space. The CR-56 AMAX is just a tad more dominant than we would like it to be and with this change, our aim is to widen the selection of viable long-range assault rifles.
         
    • FARA 83
      • Headshot Multiplier decreased from 1.5 to 1.35
      • Base ADS Move Speed decreased by 7%
      • When combined with a mobility-based stock, the FARA 83 was capable of reaching exceedingly fast ADS firing speeds. We like how the FARA 83 plays, but it is a bit too versatile currently. As part of our efforts to increase the overall Time to Kill, we are reducing the FARA 83’s fastest TTK by 16.6% to compensate for its generous rate of fire and recoil control.
         
  • Shotguns
    • Streetsweeper
      • Base Hip Spread increased
      • Recoil increased slightly
      • ADS speed reduced slightly
      • While shotguns tend to have limited viability outside of early game, we find the Streetsweeper is a tad too effective given its rate of fire and ammo capacity when compared to other weapons of its class. This change will decrease its lethal range slightly, punish inaccurate sustained fire, and give a little more time to react. 
         
  • Submachine Guns
    • Bullfrog
      • Maximum Damage decreased from 34 to 32
      • Maximum Damage Range increased by 11%
      • Base Move Speed increased by 1%
      • Sprint Out Speed increased by 13%
      • The Bullfrog’s exceptional headshot multiplier has allowed it to reach one of the fastest TTKs in the game. While this change does not directly affect that multiplier, it does diminish its output. This change reduces the Bullfrog’s ability to consistently achieve extreme TTKs, while not removing it entirely. We felt it was too easy to consistently reduce the TTK to these ranges, so we are asking for a bit more accuracy in exchange for the Bullfrog’s attractive stat line. We are hesitant to label this an outright ‘nerf’ as we believe there is more value to a weapon than its damage alone.
         
    • PPSh-41
      • Maximum Damage Range increased by 4%
      • Open Bolt Delay decreased by 80%
      • We would like to push SMGs in different and interesting directions to distinguish them from one another. Ideally, we are providing a myriad of options within each weapon category that are supplementary to a multitude of diverse playstyles. In that vein, we are going to push the PPSh-41’s identity in a way that continues to diversify it from its competition in meaningful ways. To us, the PPSh-41 is the quick to fire, high-capacity, short-to-mid range SMG. Not every weapon needs to have the highest TTK potential, but every weapon should at least feel viable and have a niche where it excels given a complementary playstyle.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Bullet Velocity multiplier increased by 12%
      • ADS Idle Sway multiplier decreased by 33.3%
      • As we continue assess the place of Cold War snipers within Warzone, we realize there is much work to be done. In addition to improving the overall efficacy of these weapons and attachments, we will also be taking a close look at their optics. This includes addressing attachment pros where there are few, if any, use cases. In specific… we may see a Cold War equivalent to an immensely popular Modern Warfare sniper attachment very soon.
         
  • Optics
    • Axial Arms 3x (Cold War AK-47)
      • Optic behavior improved
         
  • Stocks
    • Raider/KGB Skeletal Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • Raider/KGB Skeletal Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Firing Speed multiplier decreased by 75%
      • ADS Move Speed multiplier decreased by 10%
         
    • SAS Combat/Spetsnaz Stock (Submachine Guns)
      • ADS Firing Speed multiplier decreased by 50%
      • ADS Move Speed multiplier decreased by 10%
         
    • Tactical Stock (Assault Rifles, Light Machine Guns, Shotguns, Snipers)
      • ADS Move Speed multiplier decreased by 75%
      • Tactical Stock (Submachine Guns) 
      • ADS Move Speed multiplier decreased by 50%
         
  • It is crucial to maintain an engagement space where each weapon type can excel, lest we risk guns becoming analogous. In that regard, some weapon types were able to elude mobility as a core weakness given the right attachments. We believe this is in part why assault rifles have been able to assume the role of submachine guns. While it is a priority for us to maintain and embrace gameplay differences between Modern Warfare and Cold War guns, we felt movement speed modifiers in their current state would undermine gameplay integrity and overall weapon diversity if left unchecked. These stocks are still a solid choice, even with such a substantial reduction—which we believe speaks to just how strong they were.

Finally, we would like to address concerns that we are only going to be making changes to Cold War weapons. In the future, we fully intend on taking a closer look at some of the Modern Warfare weapons that have been struggling.

And as always, please continue to share your feedback. We are always listening!

SOURCE: Raven

Image Credit: Activision

Call of Duty: Warzone

Warzone players find perfect real-life alternative to Rebirth Island

Warzone players have found the perfect alternative to Rebirth Island if the developers were to add another Resurgence map.

Published

on

Hashima Island and Rebirth Island Warzone map

Warzone’s Rebirth Island offers a smaller and faster-paced alternative to Caldera, and players have now found the perfect real-life location if Raven Software were to ever create another Resurgence-based map. 

Rebirth Island, based on Blackout’s Alcatraz, hit Warzone with Black Ops Cold War’s integration in December 2020. Since then, it’s become an integral part of the CoD battle royale experience thanks to its smaller size and Resurgence mechanics. 

Players begged for Rebirth Island to stay after Warzone Pacific arrived, and it did, but now players have found the perfect location if Raven Software were to add another Resurgence-based map alongside Rebirth. 

Warzone Pacific Rebirth Island map

A Reddit user pointed out that Hashima Island off the coast of Nagasaki, Japan, “would make such a good” map to arrive alongside Rebirth Island as another fast-paced experience. 

This real-life island is famously featured in the James Bond movie Skyfall and bears a strong resemblance to Raven Software’s version of Alcatraz Island. 

Hashima is densely packed with buildings such as apartment complexes, so it would have a much more urban feel than Rebirth. Plus, because it’s off the coast of Japan, it could match Warzone Pacific’s WW2 aesthetic. 

Many players in the comments were excited at the prospect of a new Resurgence map – but not if it replaced Rebirth Island. 

User ‘tFearn117’ said that “ I really want them to add more resurgence maps; I love Rebirth, sure, but that’s pretty much all my squad wants, and that tiny map gets old. Surely, since it’s so much smaller than the main BR, they could add at least 2-3 more and rotate them.” 

However, there’s a wide-open area overlooked by the cliffs in the center, and players weren’t keen on how many tall rooftops there were. They said that the map would need to be reworked if it made its way to Warzone. Several buildings and landmarks were also added to Alcatraz Island when it became Rebirth, so there’s a strong chance this would happen. 

Neither Activision nor Raven Software have teased that another small map would come to Warzone, so this is purely speculation for now. But, if Warzone’s devs wanted to add another map, Hashima would be an excellent choice. 

You can also check out how to fix Warzone Pacific & Modern Warfare’s Status Goldflake error.

Image Credit: Activision / Wikimedia Commons

Continue Reading

Call of Duty: Warzone

How Call of Duty: Warzone’s meta changed over 2021

Call of Duty: Warzone’s weapon meta changed dramatically over 2021, so here’s a breakdown of each seasons’ meta.

Published

on

Price and Woods in Verdansk 84

Call of Duty: Warzone has seen several metas come and go over 2021, with Cold War weapons such as the DMR, FFAR 1, and Krig 6 dominating certain seasons. Here’s how Warzone’s meta changed over the course of 2021.

Choosing the best weapon possible is extremely important to winning Call of Duty: Warzone, but what weapon is best never remains consistent. Warzone developers Raven Software have spent 2021 buffing and nerfing tons of weapons, which has shifted the meta every time.

Thanks to website WZ Ranked, we can what weapons entered and left the meta across 2021’s Black Ops Cold War Seasons.

Here’s a breakdown of the weapon meta from Black Ops Cold War’s first season to Warzone Pacific, based on their popularity.

Warzone x Cold War Season 1 meta

Warzone DMR 14

Black Ops Cold War Season 1 brought all of Cold War’s weapons over to Warzone, where the DMR 14 almost immediately took over. The DMR had almost a 30% pick rate in the first quarter of Season 1 before it was nerfed to the ground on January 13.

During this time, the MAC-10 was the most popular SMG, consistently staying between a 15-20% pick rate. The MAC-10 then became the most popular weapon in Season 1, with Modern Warfare’s Kar98k regaining popularity after the DMR nerf.

Warzone x Cold War Season 2 meta

CoD Warzone FFAR 1

Cold War Season 2 saw the MAC-10 nerfed and the dreaded FFAR 1 meta arrive in Warzone. With an incredibly fast time-to-kill and minimal recoil, the FFAR had over a 20% pick rate and remained incredibly popular until the end of Season 2.

During this time, the Kar98k remained consistently popular (and does every single season), while the M16 saw a huge jump during the burst meta.

Warzone x Cold War Season 3 meta

Warzone CR-56 AMAX

Cold War Season 3 saw the original Warzone map nuked and Verdansk ’84 take over. This huge update nerfed several extremely popular weapons including the M16, making it one of the more balanced seasons of 2021.

The CR-56 AMAX saw a huge rise in popularity during this time, briefly hitting the same pick rate as the ever-popular Kar98k.

Warzone x Cold War Season 4 meta

best warzone fara 83 loadout

Raven Software nerfed the CR-56 AMAX towards the end of Season 3, which was met with significant backlash. However, to make up for it, the FARA 83 received a huge buff which made it the most popular weapon by a longshot.

Then after the FARA was nerfed, it was the Krig 6’s time to shine. Its low recoil made it the most popular weapon by a country mile, and it remained that way well into Season 5.

Warzone x Cold War Season 5 meta

Call of Duty Warzone Kar98k

The Season 5 meta didn’t change much from Season 4, but weapons such as the Bullfrog and Cold War AK-47 became some of the most popular.

The Krig 6 received a strong nerf during Season 5, which brought Modern Warfare’s Kar98k back to the top spot.

Warzone x Cold War Season 6 meta

Best Warzone Swiss K31 loadout

Warzone Season 6, the final season before Warzone Pacific, had the most balanced meta of any Cold War season.

After a full year of buffs, nerfs, and changes, it appeared that Raven Software had finally found the balance they were hoping to strike. The Swiss K31 dethroned the Kar98k to be the most popular weapon, and the OTs 9 and Cold War AK-47 became the most popular non-sniper weapons.

But, no weapon surpassed a 15% pick rate, so almost any weapon was viable during this time.

Warzone Pacific Season 1 meta

Operators fighting in Warzone Pacific

The Warzone Pacific Season 1 update saw a huge shift in the meta, as all 40 weapons from Vanguard’s multiplayer arrived.

The early days of this season saw all of Modern Warfare and Cold War’s weapons drop in popularity as Vanguard’s guns began to rise. Now, it’s the MP-40 and STG44 dominating the meta, while the Modern Warfare Kar98k kept its place as the most popular Sniper Rifle.

With the Warzone Pacific Season 1 Reloaded update coming soon, we expect this meta to shift again.


2021 saw many different weapons enter and leave the meta, while some fan-favorite picks remained there all the way through. Warzone Pacific’s seasons’ metas are likely to be equally as diverse, and we’re looking forward to seeing what guns come out on top.

You can also check out everything we know about Call of Duty 2022, which is expected to be a sequel to Modern Warfare (2019) and bring even more modern-day weapons to Warzone.

Image Credit: Activision

Continue Reading

Call of Duty: Warzone

FaZe Swagg reveals “meta” Type 100 loadout after huge damage buff

Top Warzone streamer FaZe Swagg has revealed the meta loadout for the Type 100, which is now incredibly strong thanks to huge damage buffs.

Published

on

FaZe Swagg and Warzone Type 100

Vanguard’s Type 100 SMG was buffed in Warzone’s December 16 update, and FaZe star Kris ‘Swagg’ Lamberson has revealed the “ridiculous” meta loadout you should be using.

The Type 100 SMG received a significant buff in the December 10 update, which gave it major damage buffs across all categories. This prompted top Warzone streamer FaZe Swagg to give it a try in Caldera, where he dropped a whopping 34 kills using it alongside the Bren.

Here’s why FaZe Swagg is so impressed with the Type 100 in Warzone, as well his best loadout to use with it.

Type 100 Warzone Pacific loadout

The Type 100 wasn’t a particularly bad gun in Warzone, but massive damage buffs made in early December catapulted it into the meta.

After using it, Swagg said that the Type 100 “is so viable and so good, it’s ridiculous.” He went on to say that “it’s definitely a meta SMG for sure now, no question.”

Here are the changes made to the Type 100, which prompted Swagg to give it a shot:

  • Maximum Damage increased to 28, up from 22
  • Mid Damage increased to 22, up from 17
  • Min Damage increased to 18, up from 15
  • Neck Damage Multiplier decreased to 1.4, down from 1.6

These changes have made it more effective at every range, turning it into the “ridiculous” beast that Swagg was so impressed with.

FaZe Swagg “meta” Type 100 loadout

  • Muzzle: Recoil Booster
  • Barrel: Shiraishi 374mm
  • Optic: Slate Reflector
  • Stock: Warubachi Skeletal 
  • Underbarrel: M1941 Hand Stop
  • Magazine: .30 Russian Short 36 Round Mags
  • Ammo Type: Hollow Point
  • Rear Grip: Polymer Grip
  • Perk: Vital
  • Perk 2: Quick

FaZe Swagg built his Type 100 for speed and close-range power, making it the perfect complement to the incredibly powerful Bren LMG.

The .30 Russian Short 36 Round Mags vastly increase the Type 100’s damage and range, and the Vital Perk makes it so that upper chest shots deal the same damage as headshots. Then, the Recoil Booster Muzzle increases its fire rate, and the Warubachi Skeletal Stock increases mobility.

You can also check out why Warzone devs Raven Software lowered Caldera’s player count.

Image Credit: Activision / Swagg

Continue Reading
Page was generated in 0.070430040359497