Halo Infinite fans have been waiting for a new update for the game for weeks and finally, 343 Industries have confirmed a new patch for Thursday, February 3, with a second fix for Big Team Battle.
While Halo Infinite was released to widespread acclaim, 343 Industries still found themselves under fire after lackluster events and slow responses to issues.
Since then, Halo Infinite devs have pushed back the Season 2 update in an attempt to work on the ongoing issues with the game, and that process continues with the February 3 update.
343 have already tried and failed to fix issues with Big Team Battle, but this patch should finally alleviate the problems plaguing the mode. Here’s everything we know about Halo Infinite’s February 3 update.
Big Team Battle finally fixed
After weeks of frustration, Halo Infinite’s February 3 update should finally fix the issues that have left fans frustrated with Big Team Battle. Players trying to jump into the mode were left in endless queues, just hoping they would end up in a match at some point. For many, that moment never came.
While 343 tried to fix these problems with a January 19 hotfix, they weren’t able to stamp out the problem entirely. Two weeks later, it seems we finally have a fix.
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According to Senior Community Manager John Junyszek, the “update for Big Team Battle is ready for launch,” scheduled to drop at 10AM PT on February 3.
Halo Infinite February 3 patch notes
Unfortunately, we’re not sure what else will be included in this update, as 343 haven’t dropped any patch notes.
We’ll be sure to update this article with all the details as soon as they are made available.
Image Credits: 343 Industries
Halo Infinite devs reportedly working on new Invasion-style mode, not battle royale
It appears that a Halo Infinite battle royale is even further away as an Invasion-style mode has been leaked instead.
Battle royale fans are desperate for Halo Infinite to receive a last-man-standing mode but it seems ever more unlikely as the game will reportedly get an Invasion-style mode instead.
The battle royale genre blew up in 2017 with Player Unknown’s Battlegrounds, and its popularity hasn’t waned in the slightest. Warzone, Apex Legends, and Fortnite still top Twitch’s most-viewed list, and many were disappointed to hear Halo Infinite would launch without one.
It appears that if Halo Infinite does ever get a battle royale mode, it’s still a long way off. New reports claim Halo will receive an Invasion-style mode which isn’t a battle royale.
Windows Central Gaming reported that Certain Affinity, an independent dev team that worked on Halo Infinite, “is developing an all-new mode for Halo Infinite’s multiplayer.”
According to their report, this new mode codenamed “Tanaka” is designed to be “newcomer-friendly” and “isn’t as demanding competitively” as Big Team Battle and Arena. They also said that it’s “intended to entice users who typically aren’t interested in Halo, potentially targeting gamers on Fortnite, Call of Duty Warzone, or Apex Legends.”
Halo leaker ‘Surasia4’ weighed in on January 29, saying: “I have heard the same” and it’s “a sort of Invasion 2.0.”
Invasion is a fan-favorite game mode from Halo Reach, where players must attack and defend objectives while playing as both the UNSC and the Covenant. It hasn’t been seen since, but Surasia4 believes Certain Affinity’s new mode will be modeled after Invasion.
They revealed that this mode is like a “bigger team battle” and “You can ‘hack’ sentinels so they join your team, and defend FOBs (Forward Operating Bases).” They also clarified that it’s “not a BR.“
343 Industries have previously said “the only BR we’re interested in is Battle Rifle,” so while not impossible, it’s very unlikely that Halo Infinite will introduce a traditional battle royale.
As for a release date, Surasia4 said that “there’s been assets created for it so I’d say we’ll hear about it Q3 2022,” which is either July, August, or September 2022.
I dont know where it’s at in terms of development, but there’s been assets created for it so I’d say we’ll hear about it Q3 2022— Surasia | Ringworld (@Surasia4) January 29, 2022
It’s worth noting that this leaker has been called “unreliable” in the past, so we’ll need to wait and see what this reported mode could be.
You can also check out the five things Call of Duty: Vanguard’s Ranked Play should steal from Halo Infinite.
Image Credit: 343 Industries
Halo Infinite devs remove Behemoth map following CTF complaints
343 Industries have announced a rework of the Behemoth CTF in the Ranked Arenas playlist following player backlash.
343 Industries have removed the Behemoth ‘Capture the Flag‘ (CTF) map from Halo Infinite’s Ranked Arenas playlist and announced a major rework following player backlash.
343 Industries have reassured players that they’re aware of the issues with the map and are planning to implement some major fixes. They’ve also revealed the details of the Behemoth CTF rework.
Halo Infinite Behemoth CTF disabled
Halo Infinite’s Community Manager John ‘Unyshek’ Junyszek discussed the Behemoth rework in a recent blog post. While the map is still accessible in casual modes, the CTF mode has been disabled in Ranked Arena.
The dev explained that they’ve disabled the map for a rework because it’s “creating a more frenetic match pace than desired.” They’re currently investigating the map’s layout and other aspects.
“We’ve seen enough data to show us that the map is not performing in Ranked as intended,” Unyshek said. “Most of this data revolves around spawning and effective cover around the map.
He also explained that they’re looking into the “unpredictable” spawn placements as well as a lack of viable cover options. The goal is to ensure that the map performs better in Ranked upon its return.
The Halo Infinite community has responded positively to this announcement by showing excitement for the Behemoth rework. The map’s problems were turning fans away from the CTF mode.
It’s reassuring to know that 343 Industries aren’t lost on the Ranked Arena’s problems. Hopefully, the improvements that they make will be enough to satisfy players when the map is reintroduced.
Image credits: 343 Industries
5 things Vanguard’s Ranked Play should steal from Halo Infinite
Here are five things Call of Duty: Vanguard’s upcoming Ranked Play should steal from Halo Infinite’s Ranked Arena.
Vanguard’s highly-anticipated Ranked Play arrives in February, allowing players to climb the competitive ranks. Halo Infinite launched with a fantastic Ranked mode, so we’re counting down five things Vanguard’s Ranked Play should steal from Halo Infinite.
The Call of Duty League 2022 season has officially kicked off, and Vanguard players are desperate for a place to test their skill in a competitive environment and earn cosmetic bragging rights while doing so.
Ranked Play is confirmed to finally arrive alongside Season 2 in February, with Treyarch and Sledgehammer Games working together on the system. We were impressed by Halo Infinite’s Ranked Arena and its simple ELO system, so we’re counting down five lessons that Vanguard should learn from Halo.
Visible ELO system
Almost every game’s Ranked mode comes with a visible ELO system where players can see exactly how many points they have accrued, and where that puts them in the ranked ladder – but not Black Ops Cold War.
League Play in Black Ops 4 and Cold War included a confusing ‘Skill Divisions’ system where you’d be placed in Competitor, Advanced, Expert, Elite, and Master. But, it was almost impossible to tell where you were in that ranking or how close you were to moving up. Instead, Cold War’s League Play rewarded the time you put in, rather than performance.
Halo Infinite opted for the classic ELO system, where you’d earn points for wins and lose them for losses. It’s easy to see how close you are to the next rank, so there’s clear and rewarding progression there, and it would be a tragic mistake if Vanguard doesn’t include it.
Treyarch confirmed that Ranked Play would include “visible Skill Ratings,” and there would be no better way to please fans than to copy Halo Infinite’s.
Option to Solo/Duo queue
Ranked Play is tough, especially when you’re going against a sweaty four-stack who are strategizing and giving callouts.
Halo Infinite gives the option to queue in a Solos/Duos playlist, where you’re only playing against solos and duos such as yourself. This is something Vanguard should steal from Halo, allowing Ranked play to be as fair and equal as possible.
And of course, the teams of four would get their Open playlist too, where they could come across teams of any size.
Crossplay has become the norm for multiplayer games, where PC and console can battle against each other on the input of their choice. However, many controller players don’t want to play against mouse and keyboard players, and vice versa.
Halo Infinite solved this matter once and for all by allowing for input-based matchmaking. Here, players can decide whether they want to play against only controller players, only mouse and keyboard, or a mix of both in the Open Queue.
A controller’s thumbstick simply can’t replicate the accuracy of a mouse, but MKB players often claim aim assist is like an aimbot. Vanguard stealing this feature would appease both sides of the argument and give players the choice of who they match against.
Stick to the basics
There’s a lot going on in Vanguard’s multiplayer. Each weapon has around 70 attachments to choose from, as well as there being a ton of Scorestreaks, Perks, and Field Upgrades.
Halo Infinite’s Ranked Play is a streamlined version of the multiplayer, stripping the game to its basics where skill and teamwork become the most important aspects.
Vanguard’s Ranked Play should do something similar, only offering a handful of the weapons, attachments, and Equipment. Not only should Vanguard’s Ranked Play follow the CDL’s restrictions, but Treyarch and Sledgehammer should also take into account some of the CDL’s GAs (Gentleman’s Agreements) to make the mode as simple and skill-based as possible.
Worthwhile cosmetic rewards
Rather than being something Vanguard should steal from Halo Infinite, this is something that Treyarch and Sledgehammer Games could best them at.
A major part of a Ranked mode’s appeal is the unique cosmetics you can earn to show off your gaming prowess. Cold War’s League Play got there eventually, but Vanguard should come right out the gate with unique Operator skins, flashy weapon Blueprints, and Calling Cards that prove you’re one of the best there is.
Halo Infinite is sorely lacking in this department, and Treyarch and Sledgehammer could show 343 Industries how it’s done with some great cosmetic rewards.
And those are the five things we believe Vanguard’s Ranked Play should steal from Halo Infinite’s Ranked Arena.
You can also check out the recent news that Activision executives are reportedly discussing ending annual CoD releases.
Image Credit: Activision / 343 Industries
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